Unit 9 – Constraints – Need for Compromise – D1

There are multiple reasons that can drive compromise within website development, of which can be used to sway the direction of a development project. Starting is with the why, as in why is it that compromise occurs when developing a website?. This could be taken multiple ways, for example the scope of the website during … Read more

Unit 9 – Constraints – Standards – U9-D1

A standard itself is often perceived as an overall agreed method/way of doing of something within a particular industry and or aspect of something (ranging greatly). Within the context of IT there is a wide variety that vary depending on the area of focus, for example within a website there would be the consideration of … Read more

Unit 9 – Constraints – Standard Organisations – U9-D1

Starting off with what it is, a Standard Organisation is of course a type organisation that create, and then implement different standards that are to be used within different industries ranging from IT to construction. For context within IT this accounts for all aspects of IT with networking which includes not only the physical hardware … Read more

Unit 9 – Constraints – Social – U9-D1

Although the title for this section might inherently refer to social media, especially since that is considered a significant element within what is ‘social’ to web development as well as other area of IT (software, applications development). This however is not the case as we are instead referring to more personal social factors that are … Read more

Unit 9 – Constraints – Financial – U9-D1

For the financial or budgetary side of a project there is a level of unpredictability that whilst not entirely underlying holds significance to the outcome of different areas that contribute greatly for the end result of the project. The financial side is so important that it is able to provide relatively crucial examples of causation … Read more

Unit 9 – Constraints – Time – U9-D1

For us currently living in the now to which we call reality there are a series of events and outcomes that we are able to accurately predict what the end result will be with consideration for external variables. Time in the context of web development (or any other form of development) is a unique exception … Read more

Unit 9 – Life Cycle Stages – Maintenance – U9-P1

The Maintenance is the final part of the software development life cycle, which involves the ‘maintenance’ of the existing software that was created and initially finished in the stages Implementation through to Deployment. Although it was not originally considered to be part of the software development life cycle due to it originally only holding a … Read more

Unit 9 – Life Cycles – Deployment – U9-P1

Deployment, also referred to as the Implementation stage in the context of software, is a collection of tasks/activities that contribute towards the transferring of information and content to the client which includes the final product, as well making sure that the final product itself can be used by others outside of the development group after … Read more

Unit 9 – Life Cycle Stages – Testing – U9-P1

As the name implies this where the testing of the product would be done as to ensure that all of the elements within the product are working correctly. As discussed before the way in which testing would be done varies between methodologies with them rarely having anything in common when it comes how it works … Read more

Unit 9 – Life Cycle Stages – Implementation – U9-P1

This where the creation of the actual product/project commences with it being the utilisation of both the documentation created in RA and Design. The other name for this stage Coding is a common replacement for Implementation due to the quantity of businesses that create products that are IT based. With amount of preparation that is … Read more